{"product_id":"sp1783256819002","title":"MW Studio Control Panel","description":"\u003cdiv style=\"text-align: center;\"\u003e\n\u003ch5 style=\"margin: 0px 0px 12px; text-align: left;\"\u003eMW Studio Control Panel is a Blender workflow add-on developed based on Studio Monoworks’ large-scale commercial production environment.\u003cbr\u003eIt is designed to reduce repetitive tasks and bring frequently used functions into a single panel for a faster and more efficient workflow.\u003cbr\u003eCamera controls, workspace switching, scene cleanup, batch rendering, data renaming, and other tools normally scattered across multiple Blender menus and panels can all be accessed from one sidebar panel.\u003cbr\u003e\u003cbr\u003e────────────────────\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e01. Auto EN Switch\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eThis feature helps prevent Blender shortcuts from failing due to the keyboard remaining in Korean input mode.\u003cbr\u003eWhen Auto EN Switch is enabled, mouse movement inside Blender automatically switches the input state to English.\u003cbr\u003e\u003cbr\u003e- Current Korean\/English input status display\u003cbr\u003e- Auto EN Switch ON\/OFF\u003cbr\u003e- Saves the last enabled or disabled state\u003cbr\u003e- Automatically applies after Blender starts\u003cbr\u003e- Windows only\u003cbr\u003e\u003cbr\u003eAfter typing Korean in an object name field or search box, you can return to the workspace and continue using Blender shortcuts without manually pressing the Korean\/English language key.\u003cbr\u003e\u003cbr\u003e────────────────────\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e02. Image Ratio\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eQuickly switch between frequently used render resolutions with a single click.\u003cbr\u003e\u003cbr\u003e1:1\u003cbr\u003e3500 × 3500 px\u003cbr\u003e\u003cbr\u003eLandscape\u003cbr\u003e3800 × 3100 px\u003cbr\u003e\u003cbr\u003ePortrait\u003cbr\u003e3000 × 3900 px\u003cbr\u003e\u003cbr\u003eResolution Percentage is automatically set to 100%.\u003cbr\u003e\u003cbr\u003e────────────────────\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e03. Camera\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eControl frequently used settings of the active scene camera directly from one panel.\u003cbr\u003e\u003cbr\u003e- Focal Length\u003cbr\u003e- Rotation X\u003cbr\u003e- Shift Y\u003cbr\u003e- Depth of Field ON\/OFF\u003cbr\u003e- Focus Distance\u003cbr\u003e- F-Stop\u003cbr\u003e- Camera to View ON\/OFF\u003cbr\u003e\u003cbr\u003eValues can be entered manually or adjusted by mouse dragging, just like Blender’s native property controls.\u003cbr\u003e\u003cbr\u003e────────────────────\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e04. Work Area\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eSwitch an existing lower workspace area to the editor you need with a single button.\u003cbr\u003e\u003cbr\u003e- Open Asset Browser\u003cbr\u003e- Open Shader Editor\u003cbr\u003e\u003cbr\u003eWhen a button is pressed, the existing lower area automatically expands to approximately 40% of the workspace height.\u003cbr\u003eInstead of creating a new split area, the add-on uses the existing lower workspace area and quickly switches it between the Asset Browser and Shader Editor.\u003cbr\u003e\u003cbr\u003e────────────────────\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e05. Scene Cleanup\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eRun multiple scene cleanup tasks with a single button.\u003cbr\u003e\u003cbr\u003e- Delete empty collection folders\u003cbr\u003e- Purge unused orphan data\u003cbr\u003e- Collapse all expanded folder items in the Outliner\u003cbr\u003e\u003cbr\u003eUseful for cleaning complex projects or preparing files for delivery by combining several repetitive cleanup tasks into one operation.\u003cbr\u003e\u003cbr\u003e────────────────────\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e06. Reset Settings\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eReset selected workflow settings that are frequently changed during production back to the standard Blender working state.\u003cbr\u003e\u003cbr\u003eTransform Orientation → Global\u003cbr\u003ePivot Point → Median Point\u003cbr\u003eSnap → OFF\u003cbr\u003eReset Snap options\u003cbr\u003eProportional Editing → OFF\u003cbr\u003eSelection Tool → Box Select\u003cbr\u003e\u003cbr\u003eOther scene settings and user preferences remain unchanged.\u003cbr\u003e\u003cbr\u003e────────────────────\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e07. Disable Edit Mirror X\/Y\/Z\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eDisable Edit Mode Mirror settings for all selected Mesh Objects at once.\u003cbr\u003e\u003cbr\u003eMirror X → OFF\u003cbr\u003eMirror Y → OFF\u003cbr\u003eMirror Z → OFF\u003cbr\u003e\u003cbr\u003eUseful for resetting edit mirror settings across multiple objects in a single operation.\u003cbr\u003e\u003cbr\u003e────────────────────\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e08. UV Name → Spacer3d\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eRename the active UV Map of all selected Mesh Objects to the following name at once.\u003cbr\u003e\u003cbr\u003e\"Spacer3d\"\u003cbr\u003e\u003cbr\u003eThis feature is designed to prevent UV reference errors and bake target mismatches that can occur when multiple objects use different UV Map names during baking.\u003cbr\u003eBy unifying the active UV Map name across multiple Mesh Objects, multi-object baking workflows can be performed more reliably.\u003cbr\u003e\u003cbr\u003e────────────────────\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e09. Batch Renderer\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eAutomatically render every Scene in the current Blender file in sequence.\u003cbr\u003e\u003cbr\u003e- Custom output path\u003cbr\u003e- Sequential rendering of all Scenes\u003cbr\u003e- Current render progress display\u003cbr\u003e- Stop render function\u003cbr\u003e- Automatic file naming based on Scene names\u003cbr\u003e\u003cbr\u003eIdeal for workflows where multiple shots are managed as separate Scenes.\u003cbr\u003eInstead of manually switching between Scenes and rendering them one by one, the entire render sequence can be processed automatically.\u003cbr\u003e\u003cbr\u003e────────────────────\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e10. Batch Renamer\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eRename multiple Blender data-blocks in a single operation.\u003cbr\u003eYou can define the Base Name, Separator, number of digits, starting number, and optionally add automatic data type codes.\u003cbr\u003e\u003cbr\u003e(Example)\u003cbr\u003eProduct_OBJ_001\u003cbr\u003eProduct_MESH_001\u003cbr\u003eProduct_MAT_001\u003cbr\u003eProduct_COL_001\u003cbr\u003e\u003cbr\u003eAdvanced settings are organized inside a collapsible section, while the Rename All Data button remains visible even when the section is collapsed.\u003cbr\u003eYou can also select specific data types to rename or limit the operation to selected objects and their linked data.\u003cbr\u003e\u003cbr\u003e────────────────────\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e[Language Support]\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eThe panel language automatically follows Blender’s UI language setting.\u003cbr\u003eNo separate language configuration is required.\u003cbr\u003e\u003cbr\u003e────────────────────\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003e[Requirements]\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003eBlender 4.0 or later\u003cbr\u003e\u003cbr\u003eAuto EN Switch is available on Windows only.\u003cbr\u003eAll other features can be used within Blender’s standard add-on environment.\u003c\/h5\u003e\n\u003c\/div\u003e","brand":"Spacer Official","offers":[{"title":"Default Title","offer_id":43504146153561,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0732\/4542\/5753\/files\/1.jpg?v=1783256822","url":"https:\/\/www.spacer3d.co\/en\/products\/sp1783256819002","provider":"Spacer","version":"1.0","type":"link"}