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기한한정 무료 에셋 Add-ons Blender ETC

MW Studio Control Panel

MW Studio Control Panel

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Direct Sourcing Product Information

Supported Formats: ETC
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Product Information Notice

Manufacturer/Supplier: Spacer Official

Terms and Hours of Use: No restrictions

Product Delivery Method: Download

System Requirements: This product is a 3D digital asset and requires Blender (recommended) or 3D software that supports .blend and .fbx files. Users need basic 3D program proficiency and an understanding of rendering. Performance may vary depending on system specifications (CPU, GPU, memory, etc.).

Refund Policy: Due to the nature of digital products, once the download is complete, cancellations, terminations, or rescissions of contracts are not possible. However, if the product has significant defects or differs substantially from the description, please contact customer support.

Important Notice Before Purchase

Unauthorized use, reproduction, and distribution of all assets (including images) included in this product are strictly prohibited.
Any alteration, redistribution, or use for AI training or image generation is also strictly prohibited, and violations will result in strong legal action.
Due to the nature of digital products, exchanges and refunds are not possible after download is complete, so please be sure to check the product information before purchasing.
If the product is defective or differs from the description, please contact customer support, and we will check and guide you accordingly.

License

This asset may be used for personal and commercial purposes. However, reselling, redistributing, or using the asset for AI training and image generation, regardless of whether it has been modified, is strictly prohibited.
Reselling or distributing the asset as a standalone product or in a similar form is not permitted under any circumstances.
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Asset Product Details

MW Studio Control Panel is a Blender workflow add-on developed based on Studio Monoworks’ large-scale commercial production environment.
It is designed to reduce repetitive tasks and bring frequently used functions into a single panel for a faster and more efficient workflow.
Camera controls, workspace switching, scene cleanup, batch rendering, data renaming, and other tools normally scattered across multiple Blender menus and panels can all be accessed from one sidebar panel.

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01. Auto EN Switch

This feature helps prevent Blender shortcuts from failing due to the keyboard remaining in Korean input mode.
When Auto EN Switch is enabled, mouse movement inside Blender automatically switches the input state to English.

- Current Korean/English input status display
- Auto EN Switch ON/OFF
- Saves the last enabled or disabled state
- Automatically applies after Blender starts
- Windows only

After typing Korean in an object name field or search box, you can return to the workspace and continue using Blender shortcuts without manually pressing the Korean/English language key.

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02. Image Ratio

Quickly switch between frequently used render resolutions with a single click.

1:1
3500 × 3500 px

Landscape
3800 × 3100 px

Portrait
3000 × 3900 px

Resolution Percentage is automatically set to 100%.

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03. Camera

Control frequently used settings of the active scene camera directly from one panel.

- Focal Length
- Rotation X
- Shift Y
- Depth of Field ON/OFF
- Focus Distance
- F-Stop
- Camera to View ON/OFF

Values can be entered manually or adjusted by mouse dragging, just like Blender’s native property controls.

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04. Work Area

Switch an existing lower workspace area to the editor you need with a single button.

- Open Asset Browser
- Open Shader Editor

When a button is pressed, the existing lower area automatically expands to approximately 40% of the workspace height.
Instead of creating a new split area, the add-on uses the existing lower workspace area and quickly switches it between the Asset Browser and Shader Editor.

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05. Scene Cleanup

Run multiple scene cleanup tasks with a single button.

- Delete empty collection folders
- Purge unused orphan data
- Collapse all expanded folder items in the Outliner

Useful for cleaning complex projects or preparing files for delivery by combining several repetitive cleanup tasks into one operation.

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06. Reset Settings

Reset selected workflow settings that are frequently changed during production back to the standard Blender working state.

Transform Orientation → Global
Pivot Point → Median Point
Snap → OFF
Reset Snap options
Proportional Editing → OFF
Selection Tool → Box Select

Other scene settings and user preferences remain unchanged.

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07. Disable Edit Mirror X/Y/Z

Disable Edit Mode Mirror settings for all selected Mesh Objects at once.

Mirror X → OFF
Mirror Y → OFF
Mirror Z → OFF

Useful for resetting edit mirror settings across multiple objects in a single operation.

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08. UV Name → Spacer3d

Rename the active UV Map of all selected Mesh Objects to the following name at once.

"Spacer3d"

This feature is designed to prevent UV reference errors and bake target mismatches that can occur when multiple objects use different UV Map names during baking.
By unifying the active UV Map name across multiple Mesh Objects, multi-object baking workflows can be performed more reliably.

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09. Batch Renderer

Automatically render every Scene in the current Blender file in sequence.

- Custom output path
- Sequential rendering of all Scenes
- Current render progress display
- Stop render function
- Automatic file naming based on Scene names

Ideal for workflows where multiple shots are managed as separate Scenes.
Instead of manually switching between Scenes and rendering them one by one, the entire render sequence can be processed automatically.

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10. Batch Renamer

Rename multiple Blender data-blocks in a single operation.
You can define the Base Name, Separator, number of digits, starting number, and optionally add automatic data type codes.

(Example)
Product_OBJ_001
Product_MESH_001
Product_MAT_001
Product_COL_001

Advanced settings are organized inside a collapsible section, while the Rename All Data button remains visible even when the section is collapsed.
You can also select specific data types to rename or limit the operation to selected objects and their linked data.

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[Language Support]

The panel language automatically follows Blender’s UI language setting.
No separate language configuration is required.

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[Requirements]

Blender 4.0 or later

Auto EN Switch is available on Windows only.
All other features can be used within Blender’s standard add-on environment.

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