Asset Product Details
MW Studio Control Panel is a Blender workflow add-on developed based on Studio Monoworks’ large-scale commercial production environment.
It is designed to reduce repetitive tasks and bring frequently used functions into a single panel for a faster and more efficient workflow.
Camera controls, workspace switching, scene cleanup, batch rendering, data renaming, and other tools normally scattered across multiple Blender menus and panels can all be accessed from one sidebar panel.
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01. Auto EN Switch
This feature helps prevent Blender shortcuts from failing due to the keyboard remaining in Korean input mode.
When Auto EN Switch is enabled, mouse movement inside Blender automatically switches the input state to English.
- Current Korean/English input status display
- Auto EN Switch ON/OFF
- Saves the last enabled or disabled state
- Automatically applies after Blender starts
- Windows only
After typing Korean in an object name field or search box, you can return to the workspace and continue using Blender shortcuts without manually pressing the Korean/English language key.
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02. Image Ratio
Quickly switch between frequently used render resolutions with a single click.
1:1
3500 × 3500 px
Landscape
3800 × 3100 px
Portrait
3000 × 3900 px
Resolution Percentage is automatically set to 100%.
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03. Camera
Control frequently used settings of the active scene camera directly from one panel.
- Focal Length
- Rotation X
- Shift Y
- Depth of Field ON/OFF
- Focus Distance
- F-Stop
- Camera to View ON/OFF
Values can be entered manually or adjusted by mouse dragging, just like Blender’s native property controls.
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04. Work Area
Switch an existing lower workspace area to the editor you need with a single button.
- Open Asset Browser
- Open Shader Editor
When a button is pressed, the existing lower area automatically expands to approximately 40% of the workspace height.
Instead of creating a new split area, the add-on uses the existing lower workspace area and quickly switches it between the Asset Browser and Shader Editor.
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05. Scene Cleanup
Run multiple scene cleanup tasks with a single button.
- Delete empty collection folders
- Purge unused orphan data
- Collapse all expanded folder items in the Outliner
Useful for cleaning complex projects or preparing files for delivery by combining several repetitive cleanup tasks into one operation.
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06. Reset Settings
Reset selected workflow settings that are frequently changed during production back to the standard Blender working state.
Transform Orientation → Global
Pivot Point → Median Point
Snap → OFF
Reset Snap options
Proportional Editing → OFF
Selection Tool → Box Select
Other scene settings and user preferences remain unchanged.
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07. Disable Edit Mirror X/Y/Z
Disable Edit Mode Mirror settings for all selected Mesh Objects at once.
Mirror X → OFF
Mirror Y → OFF
Mirror Z → OFF
Useful for resetting edit mirror settings across multiple objects in a single operation.
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08. UV Name → Spacer3d
Rename the active UV Map of all selected Mesh Objects to the following name at once.
"Spacer3d"
This feature is designed to prevent UV reference errors and bake target mismatches that can occur when multiple objects use different UV Map names during baking.
By unifying the active UV Map name across multiple Mesh Objects, multi-object baking workflows can be performed more reliably.
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09. Batch Renderer
Automatically render every Scene in the current Blender file in sequence.
- Custom output path
- Sequential rendering of all Scenes
- Current render progress display
- Stop render function
- Automatic file naming based on Scene names
Ideal for workflows where multiple shots are managed as separate Scenes.
Instead of manually switching between Scenes and rendering them one by one, the entire render sequence can be processed automatically.
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10. Batch Renamer
Rename multiple Blender data-blocks in a single operation.
You can define the Base Name, Separator, number of digits, starting number, and optionally add automatic data type codes.
(Example)
Product_OBJ_001
Product_MESH_001
Product_MAT_001
Product_COL_001
Advanced settings are organized inside a collapsible section, while the Rename All Data button remains visible even when the section is collapsed.
You can also select specific data types to rename or limit the operation to selected objects and their linked data.
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[Language Support]
The panel language automatically follows Blender’s UI language setting.
No separate language configuration is required.
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[Requirements]
Blender 4.0 or later
Auto EN Switch is available on Windows only.
All other features can be used within Blender’s standard add-on environment.